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Lin, Zidong, Sommer, Bjorn and Ahmed-Kristensen, Saeema, 2021, Journal Article, IoT product pleasurability - Investigating the pleasurable user experiences between conventional products and IoT products through watches Interactivity and Game Creation, 367 (1). pp. 394-408. ISSN 1867-8211
Oakley, Peter, 2015, Book Section, Digital Crafting: Re-evaluating Promises and Pitfalls In: Cho, Hyejoung, (ed.) Making Futures Korea. Cheongju International Craft Biennale Committee, Cheongju, pp. 167-174.
Blees Luxemburg, Rut, 2016, Art or design object, SILVER FOREST
Golding, Johnny and Reinhart, Martin, 2018, Show, Exhibition or Event, Data Loam: Sometimes Hard, Usually Soft - Uber die Zunkunft der Wissens-systeme und die Stofflichkeit von Information