Petreca, Bruna ORCID: https://orcid.org/0000-0003-4120-4758, Tajadura-Jiménez, Ana ORCID: https://orcid.org/0000-0003-3166-3512, Turmo Vidal, Laia ORCID: https://orcid.org/0000-0002-1769-0138, O Nascimento, Ricardo ORCID: https://orcid.org/0000-0002-7468-1799, Seifi, Hasti ORCID: https://orcid.org/0000-0001-6437-0463, Ley-Flores, Judith ORCID: https://orcid.org/0000-0003-0168-7601, Singh, Aneesha ORCID: https://orcid.org/0000-0003-0835-5802, Berthouze, Nadia ORCID: https://orcid.org/0000-0001-8921-0044, Obrist, Marianna ORCID: https://orcid.org/0000-0002-4009-1627 and Baurley, Sharon ORCID: https://orcid.org/0000-0003-1760-759X, 2023, Book Section, Body x materials: A workshop exploring the role of material-enabled body-based multisensory experiences CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, USA, pp. 1-7. ISBN 9781450394222
Abstract or Description: | Over the last 15 years, HCI and Interaction Design have experienced a “material turn” characterized by a growing interest in the materi- ality of technology and computation, and in methods that support exploring, envisioning, and crafting with and through materials. The community has experienced a similar turn focused on the body, on how to best design for and from a first-person, lived experience, and the moving and sensual body. In this workshop, we focus on the intersection of these two turns. The emerging developments in mul- timodal interfaces open opportunities to bring in materiality to the digital world as well as to transform the materiality of objects and bodies in the real-world, including the materiality of our own bod- ies. The different sensory qualities of (touchable and untouchable, physical and digital) objects and bodies, including our own, can be brought into the design of digital technologies to enrich, augment, and transform embodied experiences. In this “materials revolution” [15], what are the current theories, approaches, methods, and tools that emphasize the critical role of materiality to body-based interac- tions with technology? To explore this, in this workshop we will fo- cus on five related themes: material enabling expression, material as a catalyst for human action, material enabling reflection and aware- ness, material enabling transformation and material supporting the design process for the re-creation of the existing and the yet-to- exist. This workshop with technology presentations, panel sessions with experts, and multidisciplinary discussions will: (i) bring to- gether researchers who work on (re)creating sensory properties of materials through technology with those who investigate expe- riential effects of materials and material-enabled interactions, (ii)discuss methods, opportunities, difficulties in designing materiality and material-enabled interactions, and (iii) form a multidisciplinary community to build synergies and collaborations. |
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Official URL: | https://dl.acm.org/doi/10.1145/3544549.3573807 |
Subjects: | Other > Mathematical and Computer Sciences > G400 Computer Science > G440 Human-computer Interaction Creative Arts and Design > W200 Design studies |
School or Centre: | Research Centres > Materials Science Research Centre |
Copyright Holders: | Copyright © 2023 Owner/Author |
Funders: | UKRI [EP/V011766/1 and EP/V042289/1], Spanish Agencia Estatal de Investigación (PID2019-105579RB-I00/AEI/10.13039/501100011033), European Research (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No 101002711), Research Funds for Beatriz Galindo Fellowships (MovIntPlayLab-CM-UC3M), V PRICIT (Regional Programme of Research and Technological Innovation) |
Identification Number or DOI: | 10.1145/3544549.3573807 |
Uncontrolled Keywords: | Materiality; Multisensory interaction; Embodied interaction; Embodied experience; Body perception |
Date Deposited: | 28 Apr 2023 15:03 |
Last Modified: | 28 Apr 2023 15:03 |
URI: | https://researchonline.rca.ac.uk/id/eprint/5359 |
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