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  • Blood-Sugar Roulette: a case study of bio-geometric body-art

Dare, Eleanor, 2013, Journal Article, Blood-Sugar Roulette: a case study of bio-geometric body-art Media-N, Journal of the New Media Caucus, Tracing New/Media/Feminisms, 9 (1). pp. 66-74. ISSN 2159-6891

Abstract or Description:

Blood-Sugar Roulette (Eleanor Dare, 2012) is an augmented reality body art performance that unfolded within the confines of Sydenham Hill Wood, South London, in the late summer of 2012. The live performance script was defined and generated by software that dictated the movements and utterances of the protagonist, Krista, who was played by a software industry worker, Milica Janjić. The software developed by Eleanor Dare (referred to in this paper as “the author”) used biological data relating to her own blood-sugar levels and menstrual cycles to define core aspects of the performance. The core themes of the project are based on a true childhood event that occurred in the woods in 1976, when the author, aged eleven, was attacked and chased by an adult man. The author appears in this paper as an uncanny, not fully human, ‘depersonalized’ presence. The rationale for such an approach is embedded in this paper.

Official URL: http://median.newmediacaucus.org/tracing-newmediaf...
Subjects: Creative Arts and Design > W200 Design studies > W280 Interactive and Electronic Design
School or Centre: School of Communication
Date Deposited: 10 Nov 2017 16:10
Last Modified: 10 Nov 2017 16:10
URI: http://researchonline.rca.ac.uk/id/eprint/2941

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